- Tatari horde skills unlock at levels 3, 5, and 7 during Horde Invasion runs.
- Evolution lines share skills, while each form keeps its own normal base skill.
- Level 7 upgrades matter most for damage-focused Tatari such as Monkey.
- Team formations need role coverage, including damage, support, control, and defense.
- Chips change priorities, so adapt your leveling route to the bonuses offered.
Tatari Horde Skills: How the System Works
The Horde Invasion mode gives each Tatari a separate progression path built around its base skill and three Horde-specific upgrades. Tatari gain stat increases with each level, while new skills are learned at levels 3, 5, and 7. This makes leveling order more important than simply deploying the highest number of units available.
The skill system applies across a Tatari’s evolutionary line. Evolved forms become stronger through their improved statistics and form-specific base skill, but their Horde level-up skills remain the same. This allows you to plan a skill route around a Tatari family instead of rebuilding your strategy every time the unit evolves.
Video Highlights:
- Formation planning for T2, T3, and mixed-progression teams
- Why Monkey level 7 can become a major area-damage breakpoint
- How Deer, Butterfly, Sunflower, and Cheer Spring fit into a core team
- Ways to balance damage, support, control, and survivability
The current Horde format features three rounds, up to 25 waves per round, and four difficulty levels. Boss waves and randomized Chips can change which skills or roles have the greatest value. For example, a damage boost for one element can make an offensive Tatari more attractive, while defensive effects can support a slower setup.
| Horde level | Skill milestone | Main benefit |
|---|---|---|
| Level 1 | Base skill | Uses the Tatari’s normal ability |
| Level 2 | Stat increase | Improves combat performance |
| Level 3 | Horde skill | Adds the first mode-specific upgrade |
| Level 4 | Stat increase | Strengthens the current build |
| Level 5 | Horde skill | Adds a second major effect |
| Level 6 | Stat increase | Improves the unit before its final skill |
| Level 7 | Horde skill | Unlocks the final Horde upgrade |
Treat levels 3, 5, and 7 as decision points. A Tatari that reaches level 7 can play a very different role from the same unit stopped at level 3.
Known Tatari Skills and Upgrade Breakpoints
The available Horde skill data shows how dramatically the system can expand a Tatari’s purpose. Zapup begins with chain lightning, then gains extra bolt effects, a periodic ally summon, and finally wide-area damage over time. Clucky follows a more supportive path, mixing offensive seeds with healing and continuous recovery.
These examples show two useful design patterns:
- Scaling damage: The skill adds more targets, wider coverage, or persistent damage.
- Hybrid utility: The Tatari gains healing or support while retaining offensive pressure.
The base skill should still influence deployment decisions. A Tatari with a strong normal attack can be useful before its first Horde upgrade, while a unit whose best effect arrives at level 7 may need protection and resource support.
| Tatari | Type | Base skill | Level 3 skill | Level 5 skill | Level 7 skill |
|---|---|---|---|---|---|
| Zapup | Lightning | Volt Bolt: chain lightning | Forked Bolt: extra Bolt Storm chance | Canine Pal: summons a Zapup ally | Gigavolt: wide-range damage over time |
| Clucky | Grass | Seedshot: fires one seed | Seed Trigger: damaging or healing seeds | Chain Heal: supports weakened allies | Seedscatter: rapid multi-target attacks and healing |
Reading the Skill Path
Zapup’s path favors players who want repeated lightning pressure. Its level 3 effect improves attack variance, level 5 adds another source of chain damage, and level 7 creates persistent area pressure. That progression rewards keeping Zapup active long enough to reach its final upgrade.
Clucky is more flexible. Its early upgrade can contribute damage or healing, while level 5 gives it a clearer support identity. Level 7 expands both sides of the kit, making Clucky useful in formations that need sustain without giving up all offensive output.
The skill table should be read as a progression map rather than a strict ranking. Horde Chips can favor a particular element, damage pattern, or defensive setup. A Grass damage bonus may improve Clucky’s offensive value, while a defensive Chip may make its healing more important than its damage.
| Skill pattern | Best use | What to watch |
|---|---|---|
| Chain lightning | Multiple targets and clustered enemies | Less useful if targets are widely separated |
| Damage over time | Boss pressure and repeated wave damage | Needs time to deliver full value |
| Healing seeds | Sustaining weakened allies | May compete with pure damage output |
| Continuous healing | Defensive or endurance formations | Stronger when allies stay within support range |
| Mixed damage and healing | Flexible teams | Requires careful positioning and upgrade timing |
Do not assume an evolved Tatari receives a different Horde skill path. Evolution improves the form, but the mode-specific level 3, 5, and 7 skills remain shared across the line.
Building a Horde Formation Around Skills
A strong Horde team is not just a list of individually powerful Tatari. It is a coordinated formation where each unit covers a specific need. The formation guidance emphasizes a recurring core of Monkey, Deer, Butterfly, Cheer Spring, and Sunflower, with the remaining slots adjusted for damage, defense, debuffs, and team support.
Monkey is a key offensive investment when it can reach level 7, particularly because its bouncing attack can deliver substantial area damage. Deer contributes piercing damage and can be positioned according to which unit should receive a directional buff. Butterfly, Seal, and Tideon support control-focused setups through effects such as sleep or debuff application.
| Formation role | Common choices | Main purpose |
|---|---|---|
| Primary damage | Monkey, Mantis, Deer | Clears waves and pressures bosses |
| Piercing damage | Deer | Reaches targets through lines of enemies |
| Control and debuff | Butterfly, Seal, Tideon | Applies sleep, weakness, or related control |
| Area support | Sunflower, Cheer Spring | Provides team utility and wave coverage |
| Defense and sustain | Panda, Bird, Mushroom, Pig | Adds damage reduction, shields, or buffs |
| Flexible slot | Godzilla, Owl, Fire Cat, Unicorn | Adjusts the team to player preference and Chips |
Offensive Core
Monkey and Deer provide pressure against waves. Prioritize Monkey level 7 when your economy and survival allow it.
Control Core
Butterfly, Seal, and Tideon help manage enemies with sleep or debuff effects. Positioning determines coverage.
Support Core
Sunflower and Cheer Spring are recurring utility picks. Add Panda, Bird, Mushroom, or Pig when the team needs more protection.
A two-player team should divide responsibilities instead of duplicating every support effect. One player can handle Panda and another defensive unit, while the partner focuses on Bird, Pig, or additional damage. The exact assignment is flexible, but communication prevents both players from spending formation slots on the same type of support.
Position also affects skill value. The formation reference recommends changing Deer or Monkey placement based on the direction of an Ash Lava buff. Bat can be positioned to benefit an ally rather than itself, and Earthworm teleporting can help move Bird or Pig into a more useful lane after deployment.
There is no single formation that fits every Horde run. Boss placement, Chips, Tatari levels, and teammate choices can all change the best location for a support or damage unit.
Step-by-Step Horde Skill Leveling Route
Use this route when entering a Horde run with a clear damage carry and several support units. The goal is to unlock meaningful breakpoints without weakening the formation by overspending on one unit too early.
Choose the Carry
Select the Tatari that will receive the earliest investment. Monkey is a strong damage-focused example when you intend to reach its level 7 upgrade, while Zapup can work as a lightning-based area damage option.
Unlock the First Skill
Push the main carry to level 3 when the first Horde skill improves wave clear, control, or survivability. Do not delay all support upgrades if the frontline is collapsing.
Secure Team Stability
Add or upgrade support units such as Sunflower, Cheer Spring, Panda, Bird, Mushroom, or Pig according to the team’s needs. A carry that survives longer usually produces more total value.
Reach the Level 5 Breakpoint
Continue the primary damage or utility unit to level 5 if its second skill significantly expands coverage. Clucky’s Chain Heal, for example, changes its role toward sustained team support.
Finish the Key Level 7 Upgrade
Save enough resources to complete the most important final skill. Use this timing when the formation can survive the cost and the upgrade directly improves boss or wave performance.
Chips should influence the route after they appear. Photosynthesis and Bounty Hunter improve access to energizers, while elemental Form Chips increase damage for matching Tatari. Glass Cannon raises attack but reduces maximum health, so it favors teams with enough protection to absorb the tradeoff.
| Chip category | Example effect | Skill-planning impact |
|---|---|---|
| Resource generation | Photosynthesis or Bounty Hunter | Supports faster level 5 and 7 breakpoints |
| Elemental damage | Water, Fire, Grass, Rock, or Lightning Form | Prioritize matching Tatari |
| Boss damage | Boss Killer | Favor skills that maintain pressure on bosses |
| Defensive setup | Barricade or First-Aid Kit | Makes frontline upgrades more valuable |
| Position utility | Center Spotlight or On the Move | Rewards deliberate placement and movement |
| Economy reset | Equalizer or Mission Reset | Requires rebuilding the leveling route |
Prioritize the next skill that solves your current problem: damage for stalled waves, control for dangerous enemies, or defense when units are being defeated too quickly.
Horde Checklist and Common Mistakes
Before starting a serious attempt, confirm that your team has a clear carry, at least one source of support, and a plan for the final upgrade. The event allows repeated attempts during its active period, but daily placement rewards are based on your best result and later improvements.
The current format uses 25 waves or 750 kills per round, with Boss Zobos appearing at the end of waves. A run can also include up to three Chips per player, so the final build may change significantly from the opening formation.
Pre-Run Skill Checklist:
- Choose one primary Tatari to receive the earliest level 5 and level 7 investment
- Confirm which teammate provides damage reduction, shields, healing, or attack buffs
- Check whether the current Chips favor a specific element or damage pattern
- Reserve enough resources for the next important Horde skill breakpoint
- Adjust unit positions after bosses, teleports, or movement-based buffs change the battlefield
Mistakes to Avoid
- Leveling every unit evenly: This can leave the team without a meaningful level 5 or level 7 carry.
- Ignoring support coverage: Damage units may underperform if they lack protection, healing, or attack buffs.
- Copying positions exactly: Formation lanes depend on buff direction, boss location, and teammate assignments.
- Forcing one element: Chips may make another element more efficient during the current run.
- Moving units without a reason: Relocation can affect support range, buff targets, and control coverage.
For reference, the horde section documents the current event structure, Chip effects, wave rules, and the Horde skill framework. Use it alongside your in-run observations, especially when a seasonal update changes available buffs or difficulty behavior.
| Run phase | Main question | Recommended response |
|---|---|---|
| Opening waves | Which unit clears most reliably? | Invest in the planned carry |
| First Chip choice | Does a bonus favor an element or economy? | Adjust the leveling route |
| Mid-run | Are units dying or waves stalling? | Add defense, control, or damage |
| Boss waves | Can the team maintain focused pressure? | Improve positioning and boss damage |
| Final upgrade window | Which level 7 skill changes the result? | Spend remaining resources there |
After each attempt, identify the first failure point. If the team lost to survival, improve support and placement; if it stalled on waves, accelerate the carry’s next skill breakpoint.
Tatari Horde Skills FAQ
Q: When do Tatari Horde skills unlock?
Horde-specific skills unlock at levels 3, 5, and 7. Each level also provides a stat increase, so the skill breakpoints are important progression targets.
Q: Do evolved Tatari receive different Horde skills?
The skills learned through Horde leveling are shared across a Tatari’s evolutionary line. Evolved forms become stronger, but their mode-specific level 3, 5, and 7 skillset remains the same.
Q: Which Tatari should reach level 7 first?
Choose the unit that best solves your current run. Monkey is a strong damage-focused example when its level 7 area attack is part of your plan, but Chips and team composition can change the priority.
Q: What is the best Horde formation?
There is no fixed best formation for every attempt. Monkey, Deer, Butterfly, Cheer Spring, and Sunflower form a common core, while the remaining slots should cover defense, debuffs, boss damage, and teammate needs.
Build around skill breakpoints rather than unit quantity. A coordinated level 7 carry, reliable support coverage, and flexible positioning usually matter more than copying a formation without adapting it.